Our Newest Amenity
Paintball is our newest amenity at South Haven Jellystone Park.™ Challenge your friends and family to an ultimate adventure moving between obstacles and targeting their opponents on the NEW outdoor paintball course! Use your tactical skills to strategically take down opponents and be the last team standing.
This is a great activity for adults and children over the age of 12 years. All participants must sign a waiver to play. We recommend wearing closed toe shoes and old clothes to play.
The Paintball Course is located next to the Laser Tag Arena. It is located on the North-East side of the Park.
Sign up for an exciting game!
Hours: Open 11 am – 7 pm
April 13-June 16
Saturdays and Sundays
June 17 – August 11
Peak Season: Daily
August 12-October 30
Saturdays and Sundays
*Private and Corporate Gatherings can be scheduled 7 days a week, depending on staffing.
STAYING WITH US?
In Park Guest Fee’s:
Rental Equipment/Field Rental with 50 Rounds – $10/Hour
Field Rental (Own Equipment) – $6/Hour
*Please note that South Haven Jellystone Park™ is a field paint only field (FPO). All players must use paint purchased from South Haven Jellystone Park™ regardless if they have their own equipment. No outside paintballs will be permitted!
OPEN TO THE PUBLIC
Please note that South Haven Jellystone Park™ is a field paint only field (FPO).
All players must use paint purchased from South Haven Jellystone Park™ regardless if they have their own equipment.
No outside paintballs will be permitted!
Private and Corporate Events
Paintball Group Packages
Below are a variety of Private and Corporate Gatherings.
If there is something different that you are looking for, we can tailor a package specific to your needs!
To have at least one team member left in play at the end of the mission.
One person on each team is chosen as “The General”. All of the players can respawn as many times as they want, except the Generals who cannot respawn at all. Each team is trying to take out the other teams General. Once the General has fallen, the game is over.
Have each team hide their flag individually so the other team cannot see its location. Each team must find the opposing teams flag and bring it back to their flags location while still alive. If they are knocked out they must immediately drop the flag and return to their base to respawn. The flag can now be picked up by either team. If it is picked up by the team that owns it, it can only be returned to its original hiding location. Once an opposing team’s flag is returned to the opposite team’s flag location, the game is over.
The game is played much like Team Deathmatch, however when a player is knocked out they must “freeze” where they are and are considered “Frozen” on the field. The only way a player can become un-“Frozen” is for a live player from their team to make it to them and tap or “Tag” them with their hand. This un-“Frozen” player can now go back to the base and Respawn. Once all of the players on one team have been eliminated and are “Frozen” on the field the game is over.
This mission is much like Freeze tag except the respawn boxes are mobile. One person on each team is chosen as a “Medic”. The respawn boxes are handed to the Medics, but the opposing team does not know who the Medic is. If a teammate is knocked out they must freeze where they are, and they may call for their Medic. The only information that can say is that they need a Medic, what team, and their location. As long as the Medic is still alive they can bring the spawn box to a teammate and respawn them back into the game. Once a team’s Medic is taken out there is no respawning for that team. Once all of the players on one team have been eliminated, the game is over.
The referees hide the “Intel Packets” on the field and place a collection bucket near each team’s base. The teams must find the “Intel Packets” on the field and carry them to their collection bucket and deposit them. A player can only carry one “Intel Packet” at a time. If they are taken out while carrying “Intel” they must drop it immediately, and that “Intel” becomes fair game for any player. Teams can steal “Intel” from the opposing team’s collection bucket, but again only 1 at a time. At the end of the game (time limit) the team with the most “Intel” in their collection bucket wins. Each bag is worth 1 point.
One team starts in possession of the hostage the other is trying to rescue. The hostage is always on the opposite team as the rescuers team. This prevents the hostage team from assassinating the hostage as soon as the game starts to win. It also makes it very dangerous for the rescue team to shoot near the hostage as they may end up knocking him out accidently. To gain possession of the hostage a live player must reach him and “high five” the hostage, who must then follow them. If the player the hostage is following is knocked out the hostage must remain where he is until a live player gains possession of them. The game ends when either the hostage is taken back to the rescuing teams spawn base (rescuers win), or when the hostage is knocked out (hostage team wins.)
The team that can respawn is the attacking team, while the other team, hiding behind the bunkers, are the defenders. The referee will use a stopwatch to time how fast the attackers can eliminate all the defenders. When done, the defenders become the attackers and previous attackers become the defenders. Whichever team can eliminate the other team in the fastest time wins.
This is a two-stage game. The first part of the game is everyone against the “Predator,” usually the party host. When the Predator is killed, the whistle is blown a second time and it is every man for themselves.
Players are divided into teams of two and compete against each other for a set period of time. Everyone will meet in the center of the field. All the players will have 20 seconds to disperse. They teams must tag as many opponents as they can without getting tagged. The winner of the mission is the team that has the highest combined remaining health.
In this scenario the two teams lock horns to either defend or destroy a target building. At the start of the mission, the attacking team must acquire a briefcase bomb, transport it to the designated target, and arm it. Meanwhile, the defending team must prevent the acquisition and use of the bomb. Failure to do so means they must defuse the bomb before time runs out! Once the building is either destroyed or the day is saved the game is flipped and roles are reversed.
It is every Bounty Hunter for themselves. Each player starts off with 3 gold coins. When a player is tagged out they must stand still and hold out one coin. Whoever gets to the coin first gets to keep it.
After their coin is taken, the player must proceed to the graveyard. You may buy your way out of the graveyard for one coin. Will you be left in the graveyard with no loot or be the one living with the fortune?
View our Photo Gallery for the many pictures of our facilities and all the fun you could have!
Free Bear Hugs anyone? Come and Hang Out with Yogi Bear™ & Friends! Want something more personalized? We offer that too!
Whether it’s crafts, movie nights, to outdoor recreation, we offer a variety of activities that that brings families together in a fun outdoor setting. There will be plenty of fun and games to keep the whole family entertained!
Now you can give family and friends a gift they’ll never forget – something from Yogi Bear’s Jellystone Park™! Whether it is merchandise or gift cards, it will sure to be something they love!